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My Time at Sandrock: Sequel, Playtime & Romance Guide

Benjamin Evan Clarke Miller • 2026-05-08 • Reviewed by Sofia Lindberg

Anyone who’s spent a few dozen hours in My Time at Portia knows the pull: a post-apocalyptic world where you rebuild with a crafting bench. My Time at Sandrock drops that recipe into a desert, trading green valleys for scarce water and deeper machine-based manufacturing, with a main story stretching 80–100 hours according to HowLongToBeat. This guide lays out what’s new, what’s different, and whether Sandrock is the right desert for you.

Developer: Pathea Games ·
Release year: 2023 ·
Platforms: PC, PS5, Xbox Series X|S, Switch, Mobile ·
Average playtime: 80–100 hours (main story) ·
Genre: Farm life sim / RPG ·
Metacritic score: 81 (PC)

Quick snapshot

1Confirmed facts
2What’s unclear
  • Exact total romanceable NPCs per platform not confirmed in a single authoritative source
  • Mobile release date not officially announced as of early 2025
  • Impact of “woke” criticism on sales not documented in public data
  • Community opinions vary on which game is better overall, with some preferring Portia’s completeness and others Sandrock’s improvements
3Timeline signal
4What’s next
  • Mobile (iOS/Android) version announced for 2024/2025
  • Post-launch updates and DLC anticipated

The 8 key specifications below follow a consistent pattern: Sandrock is a larger, more narrative-driven experience than Portia.

8 key specifications, one pattern: Sandrock is a larger, more narrative-driven experience than Portia.
Attribute Value
Developer Pathea Games
Publisher PM Studios, Focus Entertainment
Release date November 2, 2023 (PC), later on consoles
Platforms Windows, macOS, PlayStation 5, Xbox Series X/S, Nintendo Switch, iOS, Android
Average playtime (main story) 80–100 hours (HowLongToBeat)
Metacritic score 81/100 (PC) (Metacritic (review aggregator))
Romanceable NPCs Over 12 characters
LGBTQ+ options Yes, same-sex marriage available (Queerly Represent Me)

What is the difference between My Time at Portia and My Time at Sandrock?

Setting and atmosphere

Portia’s green, river-filled valley gave way to the arid, rocky expanse of Sandrock. The shift isn’t cosmetic — water management becomes a core mechanic, and the scarce resource shapes everything from farming to crafting. Some players miss Portia’s “nicer view,” but the desert brings a distinct identity.

The trade-off

Sandrock’s desert setting forces players to think about water as a resource layer, adding depth to the crafting loop but also a tension that cozy purists may find less relaxing.

Gameplay loop and crafting depth

Both games let you run a workshop, complete commissions, and explore ruins. But Sandrock adds a skill tree with four categories — Gathering, Workshop, Combat, and Social — allowing specialization. Manufacturing chains are longer: you’ll build conveyor belts, advanced furnaces, and mechanical assemblers. Portia’s simpler progression feels tighter for casual sessions.

Story and character development

Sandrock offers full voice acting for main quests, companion quests that evolve relationships, and a more cohesive narrative linking the town’s survival to your workshop output. Portia’s story is lighter, relying more on text dialogue and fetch-quest patterns.

Graphics and performance improvements

Built on a newer version of the engine, Sandrock features improved lighting, more detailed environments, and better character models. Early Access impressions highlighted the visual leap even before the full release. Performance on Switch and mobile remains a point of debate, with some reports of frame drops in dense areas.

The implication: Sandrock is the richer, more ambitious game, but Portia’s tighter, more straightforward loop may better suit players with limited time or who prefer a simpler cozy rhythm.

For players seeking deeper mechanics and narrative, Sandrock excels; for quicker, more relaxed sessions, Portia remains the safer pick.

Is My Time at Sandrock a sequel to Portia?

Storyline connection between the two games

Sandrock and Portia share the same post-apocalyptic universe, set about 300 years after the “Day of Calamity” that wiped out modern technology. You play a new character arriving in a different settlement — no save-data transfer, no returning protagonist.

Shared universe and timeline

Both games are developed by Pathea Games, and the lore is consistent: the same rebuilding world, same factions, same history. A player discussion puts it plainly: “It’s a new story in the same world, not a direct sequel.”

Developer statements on franchise continuity

Pathea Games has described Sandrock as a “standalone advance” in the series, not requiring prior knowledge of Portia. The design intent is to welcome newcomers while rewarding series fans with callbacks and expanded mechanics.

The pattern: Sandrock is a sequel in setting only — functionally, it’s a spiritual successor with a fresh slate.

How many hours is My Time at Sandrock?

Main story completion time

According to player-submitted data on HowLongToBeat, the main campaign averages between 80 and 100 hours. That’s roughly double Portia’s 40–60 hour main story.

Full completion with all side content

Completionists who pursue every romance, commission, and collectible can easily exceed 150 hours. Sandrock’s expanded post-game content — including a harder difficulty mode and additional commissions — adds further longevity.

Factors that affect playtime

Your efficiency in building and crafting directly influences speed. Players who optimize workshop chains and commission routing can trim 10–20 hours; those who meander through exploration and socializing will stretch to the high end. Early Access analyses noted that the Early Access build already offered 40+ hours of content.

What this means: Sandrock demands a time investment closer to a AAA RPG than a typical cozy sim. If you have 60 hours total, Portia may be a more manageable entry point.

Main story takes 80–100 hours; completionists can exceed 150. Consider your available time before committing.

Is My Time at Sandrock woke?

LGBTQ+ representation in the game

Sandrock includes same-sex romance and marriage options — a feature documented by Queerly Represent Me. Players can pursue any of the 12+ romanceable characters regardless of their own character’s gender.

Player romance options and gender inclusivity

The game doesn’t gate romance behind gender. Character designs avoid overt sexualization, focusing instead on personality and backstory. Some players on Steam Community forums have debated whether this constitutes “wokeness” — but the developer’s approach is clearly inclusive by design, not politicized.

Developer approach to social themes

Pathea Games has not positioned Sandrock as a political statement. The same-sex marriage option exists as an organic part of the relationship system, not as a highlighted feature.

Why this matters

The “woke” label is applied by a vocal minority; for the vast majority of players, Sandrock’s inclusive design is a normal feature of a modern life sim, comparable to Stardew Valley or The Sims.

The catch: no public sales data exists to measure whether the inclusive design hurt or helped adoption — the debate remains largely confined to forum threads.

Inclusive romance options are present but not politicized; the “woke” debate is driven by a minority and lacks sales impact data.

Can you have a baby in My Time at Sandrock?

Parenting mechanics in the game

Yes — after marrying a romanceable NPC, players can pursue a questline that leads to having a child. According to the Fandom Wiki, the child appears as a non-playable character in your home, with limited interaction (e.g., basic dialogue, walking animations).

How to start a family

You must first reach a high relationship level with a spouse, then trigger a side quest. The process takes several in-game days. Notably, same-sex couples can also have a child — the game does not impose biological restrictions.

Impact on gameplay and story

Children are mostly cosmetic — they don’t join you on commissions or improve your workshop. Some players consider this a missed opportunity, hoping future updates will add deeper family mechanics.

The trade-off: parenting exists as a reward for relationship investment, but it won’t change how you play the game. If you want a generative family system (like in Stardew Valley Expanded mods), Sandrock’s version may feel thin.

Is My Time at Sandrock a cozy game?

Cozy game criteria: low pressure, customization, relationships

Sandrock ticks most boxes: no hard time limits on commissions, adjustable difficulty, extensive character customization, and deep relationship-building. The cozy game community frequently recommends it alongside Stardew Valley and Coral Island.

Comparison to Stardew Valley and other cozy titles

Unlike Stardew Valley’s pure low-pressure vibe, Sandrock includes combat (though optional) and a time system that can feel rushed during the first few in-game weeks. However, players can slow down by adjusting game speed settings. One analysis notes that Sandrock’s “cozy feel” depends heavily on player willingness to ignore the main quest pressure.

Player community perception on platforms like Reddit and Facebook

Positive sentiment dominates: Sandrock is commonly described as “relaxing” and “wholesome.” But some users caution that the desert atmosphere and complex machinery can be less visually soothing than Portia’s greenery.

Why this matters: Sandrock is a cozy game with caveats. It’s ideal for players who like cozy systems but don’t mind occasional challenge; purists may prefer more passive farming sims.

Sandrock is cozy but includes optional combat and time pressure; adjust settings to match your preferred relaxation level.

Is My Time at Sandrock similar to Stardew Valley?

Core gameplay mechanics compared

Both games share farming, crafting, mining, foraging, fishing, and relationship building. Sandrock adds a full workshop manufacturing system, vehicles (mechas), and a more structured plot with voiced cutscenes. Stardew Valley’s pixel art and minimalist scope contrast with Sandrock’s 3D open world and higher system complexity.

Differences in setting, story, and scope

Stardew Valley is small-town agricultural life with light RPG elements; Sandrock is a post-apocalyptic builder with a narrative arc.

Which game is better for different player preferences

The 3 player types below show a clear pattern: Sandrock wins for depth and story, Stardew for purity and simplicity.

3 player types, one pattern: Sandrock wins for depth and story, Stardew for purity and simplicity.
Player type Better choice Key reason
Pure cozy relaxation Stardew Valley Lower time pressure, simpler mechanics
Story + crafting depth Sandrock Full voice acting, complex production chains
LGBTQ+ inclusivity desired Sandrock Same-sex marriage available from the start (Stardew needed update)

For the player who values narrative and mechanical depth over rustic simplicity, Sandrock is the stronger investment. Stardew remains the genre’s gold standard for accessibility and modding support.

Choose Sandrock for deeper story and mechanics; choose Stardew for pure relaxation and simplicity.

Confirmed Facts and What Remains Unclear

Confirmed facts

  • Sandrock is a standalone sequel set in the same universe as Portia (Wikipedia).
  • Same-sex romance and marriage are available (Queerly Represent Me).
  • Main story average playtime is 80–100 hours (HowLongToBeat).
  • Players can have a child after marriage (Fandom Wiki).

What’s unclear

  • Exact number of romanceable NPCs per platform (not universally confirmed in a single authoritative source).
  • Full mobile release date has not been officially announced as of early 2025.
  • Impact of “woke” criticism on sales or player adoption is not documented in available public data.
  • Community opinions vary on which game is better overall, with some preferring Portia’s completeness and others Sandrock’s improvements.

“My Time at Portia is great and more complete, but Sandrock is newer and better in most ways.”

Steam Community (player discussion)

“The game is considered a standalone sequel — you don’t need to play Portia to understand Sandrock.”

Wikipedia (community encyclopedia)

Sandrock isn’t a simple Portia reskin — it’s a more sprawling, narrative-heavy, and mechanically intricate game. For those who loved Portia’s formula but craved more depth, it delivers. For newcomers, it offers a complete experience without requiring homework. But the time commitment is real: 80+ hours is a serious ask for players used to 30-hour cozy loops. For the player weighing Sandrock against Portia (or Stardew), the choice is clear: choose Sandrock if you want a meatier story and deeper crafting, or choose Portia/Stardew if you prefer a tighter, quieter, more relaxed rhythm.

Fans of the series may also enjoy our comprehensive My Time at Portia guide, which covers romance and workshop mechanics in the original game.

Frequently asked questions

Is My Time at Sandrock available on Nintendo Switch?

Yes, the Nintendo Switch version released in December 2023, though performance may be less smooth than on PC or current-gen consoles.

What platforms can I play My Time at Sandrock on?

Windows, macOS, PlayStation 5, Xbox Series X/S, Nintendo Switch, iOS, and Android (mobile versions announced for 2024/2025).

Does My Time at Sandrock have multiplayer or co-op?

No, Sandrock is a single-player game. The developer has not announced multiplayer plans for this title.

Is My Time at Sandrock part of the My Time series?

Yes, it is the second major release after My Time at Portia, set in the same post-apocalyptic universe.

How long does it take to beat My Time at Sandrock?

The main story averages 80–100 hours according to HowLongToBeat; completionist runs can exceed 150 hours.

Can you customize your character in My Time at Sandrock?

Yes, extensive character customization is available, including gender, appearance, and outfit choices.

Is there a demo for My Time at Sandrock?

A free demo was available on Steam during Steam Next Fest events, but it is no longer offered as of the full release.



Benjamin Evan Clarke Miller

About the author

Benjamin Evan Clarke Miller

Our desk combines breaking updates with clear and practical explainers.